Firms will utilize price adjustments (and discounts) in order to target particular consumers, or to adapt to particular situations. In this activity, students identify examples and how to effectively use price adjustments.
In this activity, students assess how their perception of value – for the exact same product – changes in different situations and environments.
This activity is a fun activity (a team-based game) that is designed to show how the short-run average cost curve is produced.
When referring to price, different industries/firms will use different jargon. In this activity, students match the industry to the pricing jargon that they use.
This activity is a ‘game’ played in groups. Although it is a fun game, it is designed to illustrate the challenges that a firm faces when it evaluates and researches a new product.
In this work conversation, each staff member has strengths in one particular area. The student task is to identify where the staff member is experienced, and then determine whether their skills are likely to enhance customer satisfaction.
In this activity, consumers visit a well-known store to buy some furniture, but the salesperson operates in their own interests, rather than meeting the needs of the customer. The dilemma here is the trade-off between long-term sales and brand management and short-term profitability. What is the best approach?
The terms and jargon of direct marketing are sometimes confusing. In this activity, the task is to match the definition/term to its best description.
Sometimes a firm’s particular characteristics (or marketing situation) will influence their choice of the most appropriate marketing research design (as this activity will demonstrate). The task in this activity is to match the type of market testing research to the firm most likely to conduct it.
For this task, students match the market research term to its definition, as a simple check of their understanding of the main marketing research methods.